Inspired by the Recontact Istanbul Eyes of the Sky, Late ShiftandThe World After game as a concept. Mystery of Blood and Feud is a game that made for a university final - graduation project in two semesters in the Istanbul Bilgi University, Digital Game Design Department. We used mostly Adventure Creator asset to create the system of the game. The game were done by three student. We are also played as a character in the game.
Mystery of Blood and Feud is a story driven, unique live-action, point and click, interactive cinematographic experience set in modern day Istanbul. The game is about a university professor who studies various ancient cults and symbols while also working as a part-time private investigator for hire to earn some extra money. His particular expertise eventually draws the attention of two powerful rivaling cults who are practitioners of ancient magical rituals and servants of gods of myth and legend. Their conflict draws our character into the story and sends him on a thrilling adventure of dark secrets and mysteries which will eventually lead him to discover the nature of his own birth by careful investigation, interrogation, puzzle solving, as well as discovering and learning how to use magical runes.
(Early game cover concept design)
The player will experience a thrilling non-linear, branching storyline with four different potential outcomes to the main character’s story, progressed through slow-paced gameplay which will incentivize the player to carefully analyze the scenes and dialogues to achieve the preferred outcome. Moreover the player will use our unique “rune” magic casting side mechanic in order to overcome obstacles inside the levels by drawing the runes themselves on top of a 2D rendered space, instead of simply clicking a button like in most fantasy rpgs or action adventures. During certain levels the player will have to avoid “stalkers” while trying to complete their objectives, if the player is caught by the npcs they will have to restart their level from the beginning. They will be able to find areas to hide in and lock entrances to their room to avoid the stalker. The stalker's proximity to the player will be indicated by a slider.
All the chapters are open to play for players even if they play the game for the first time. We recommend to start from the first chapter of course :)
It is a text-based game and we preferred not to use voice for the characters. As characters who played in the game, we are not native English speakers so it is best choice I guess.
Great effort on using Adventure Creator to make an FMV game. I like how you are going for that Phantasmagoria 2/Gabriel Knight 2 kind of interface and game systems. Some criticisms:
* The writing needs a lot of work. I had many questions about who these characters were, their backstory, what location I was in, etc.
* The game needs a lot of atmospheric sound design work since you have no voices on an FMV game. You def need VA for an FMV game and if you don't want to maybe give the video animations a specific pose and maybe use speech bubbles to the effect above the character to make it more stylised.
* The FMV sequences don't pause when trying to save the game.
* You don't need the tutorial up for every chapter. It is a pretty straight forward game mechanic wise.
Either way love your work, and if you'd like to collaborate in the future would love to chat. You can email me at contact@grahfmusic.com
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Great effort on using Adventure Creator to make an FMV game. I like how you are going for that Phantasmagoria 2/Gabriel Knight 2 kind of interface and game systems. Some criticisms:
* The writing needs a lot of work. I had many questions about who these characters were, their backstory, what location I was in, etc.
* The game needs a lot of atmospheric sound design work since you have no voices on an FMV game. You def need VA for an FMV game and if you don't want to maybe give the video animations a specific pose and maybe use speech bubbles to the effect above the character to make it more stylised.
* The FMV sequences don't pause when trying to save the game.
* You don't need the tutorial up for every chapter. It is a pretty straight forward game mechanic wise.
Either way love your work, and if you'd like to collaborate in the future would love to chat. You can email me at contact@grahfmusic.com
Regards,
Dean
We would like to know what do you think about this game guys.